Overview
Led frontend architecture for a high-performance, canvas-rendered educational game platform built with TypeScript and Konva.js, delivering 600+ commits and ~8,000+ lines of production code across 5 Agile sprints.
Designed for responsiveness, modularity, and scalable feature expansion.
Video Presentation
Frontend Architecture & Performance Engineering
- Architected strict MVC separation to decouple rendering, state, and interaction logic
- Designed centralized GameState system to prevent UI-state desynchronization
- Implemented deterministic screen-switching engine to eliminate race conditions
- Optimized canvas rendering pipeline using Konva layering and selective redraws
- Leveraged Konva hit-detection internals for efficient event routing without DOM overhead
- Reduced interaction latency by isolating drag logic from global re-renders
- Eliminated unnecessary state mutations to minimize frame drops
UI Systems & Interaction Engineering
- Built dynamic word-to-blank mapping system with real-time UI updates
- Implemented drag-and-drop snapping with collision-aware positioning
- Engineered heart/life failure system with conditional mini-game injection
- Designed reusable controller abstraction to support independent mini-game integration
- Refactored canvas layering to resolve z-index and input capture conflicts
Scalability & Maintainability
- Reduced cross-module coupling via shared state interface
- Standardized controller patterns to enable parallel feature development
- Structured file architecture to support independent mini-game modules
- Improved debuggability by isolating view rendering from business logic
Dev Workflow & Engineering Rigor
- Enforced feature-branch Git workflow
- Built GitHub Actions CI pipeline (Node provisioning, lint, build validation)
- Prevented unstable merges through automated quality gates
- Led PR reviews and architectural consistency enforcement
Leadership & Ownership
- Led 6-engineer Agile team across 5 sprint cycles
- Defined frontend architecture standards
- Coordinated multi-repo feature integration
- Resolved rendering, interaction, and state synchronization bugs
- Delivered production-ready system under strict deadlines
Approach
- Began with architectural design defining strict MVC boundaries
- Centralized all gameplay state inside a deterministic GameState model
- Designed controllers as pure logic units independent from rendering layer
- Implemented canvas-based rendering via Konva to avoid DOM performance bottlenecks
- Introduced state-driven transitions instead of event-chained navigation
- Built mini-game injection mechanism triggered by core game state
- Established Git-based Agile workflow with sprint milestones and CI enforcement
- Iteratively refactored modules to reduce coupling and improve maintainability
Results
- Delivered 600+ commits across 5 structured sprint cycles
- Produced ~8,000+ lines of production-ready TypeScript
- Eliminated UI race-condition bugs via deterministic state transitions
- Achieved smooth drag-and-drop interaction without global re-render penalties
- Enabled parallel mini-game development through modular controller abstraction
- Maintained build stability via CI-enforced lint and build validation
- Shipped scalable architecture capable of supporting additional gameplay modes
Teamwork & Collaboration
This project was completed by a team of six engineers.
I served as frontend architecture lead, responsible for defining structural standards, enforcing MVC discipline, and coordinating integration across independently developed modules.
We followed Scrum-style Agile practices including sprint planning, milestone tracking via GitHub Issues, feature-branch development, and pull request review before merge.
I resolved architectural inconsistencies, standardized file structure, enforced CI compliance, and ensured alignment on state management patterns to maintain long-term scalability.
What I Learned
- How to architect high-performance canvas-based UI systems
- How to design deterministic state machines to eliminate race conditions
- How hit detection enables scalable interaction routing without DOM overhead
- How strict separation of concerns improves maintainability and team velocity
- How CI/CD automation reduces integration risk in multi-engineer projects
- How to lead frontend architecture decisions in an Agile team environment